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Guild Rules


Wind is Rising (WiR) was an old World of Warcraft guild hosted on Silvermoon, created in late 2005 during the vanilla era by one of our current guild leaders (Aliel, then known as Aile). Back in the days it was a 40man PvE guild with nearly 200 members, known for its fun and relaxed environment while raiding level 60 endgame content. Unfortunately the guild spirit got lost over the years, especially when the game evolved and its former founder lost interest in it, after years of intense guild and raid leading.

In 2010 Wind is Rising was refounded by 6 friends, among who the original creator of course, and has reborn as a 10man raiding guild: the game changed and the people behind it too, so did the guild.

But one thing has never changed: we share a common vision about how to be good World of Warcraft players while being good persons as well.
The guild aims to create that kind of warm, relaxed, mature and yet competitive and ultimately fun environment that we hope will be a fertile ground for the WoW experience for all guild members.

WiR is a guild favoring a hardcore mindset on a softcore raid schedule and management - this is a brief yet good description of our guild, as most rules came from it.

There is no single GM but rather a Council based on Founders and Officers because we believe that sharing responsibility, duties and ideas both reduce the management efforts and improve its quality in a democratic fashion.
We resemble hardcoreness in our mindset because:

  • currently this is the only way for experiencing all of the game content: we won't probably be server first, but we still want to see everything the game has to offer for each patch/expansion
  • we dare to consider ourselves above the average WoW players skill-wise: some of us raided nearly all game content throughtout all WoW eras, from Molten Core in the vanilla days to Dragon Soul HC in Cataclysm; some others achieved the Gladiator title in PvP as well -- in general we'd like to play with people at our level

At the same time we are like to define ourselves softcore because:

  • our raid schedule is 2 days per week, which fits well with adult players having a job and a life who cannot play too often but who still want to get high achievements within the game
  • we are polite and warm persons and are interested in people exactly like us: we never scream, never get angry, never lose respect for anyone - even those who make mistakes. This seems to be a rare quality in the WoW player community nowadays.

1. Guild Policy

(1.1) WiR is a Council-based guild, where the Council is made of all members with Founder or Officer ranks.
(1.2) All decisions involving the whole guild are taken by the Council. There is no guild master (the in-game character with GM rank has to be considered just as a technical mean to perform some guild administration task).
(1.3) The Council follows a democratic votation system for proposing or updating rules, making decisions and in general for administrating the guild.

2. Rank System

(2.1) Guild members are ranked (in descending order) as follows:

Founder, Officer, Member, Trialist, Social (duplicate ranks for alts may occur for higher ranks).

(2.2) Additional status attributes are assigned to players for qualifying special degrees or roles. Such status tags are implemented via guild notes in-game, can be multiple unless opposed and are disjoint from ranks:

Raider: those with a raid attendance greater than or equal to 85% (opposed to Soldier)
Soldier: those with a raid attendance less than 85% (opposed to Raider)
Counselor: those who are part of the Council and have an admin task within the guild

(2.3) Rank and status are used for sorting the priority of:

  • Raid Invitation: whether a player has the right for being invited into the raid group before others
  • Role Rotation: when available players exceed the needs for the group, players are subject to rotation; higher priority makes players choose whether to rotate or not and gives them other privileges, such as being able to change role instead of skipping the raid
  • Looting: a higher priority player can loot in place of a lower priority one for his main spec

Ranks and status affects priority as follows:

Raider (any rank) >= Soldier (any rank) > Trialist > Social = Alt

(2.4) Other implications of the rank and status system are:

  • Soldiers or lower-ranked players are invited to official raids in case Raider slots are vacating, following the priority ordering above;
  • The guild will keep recruiting until all slots in the official raid group are allocated by Raider players
  • Members might occasionally be challenged by other Members or by existing- or recently-recruited Trialists in the attempt to being evaluated and compete for the Raider status (Currently we have yet to define how the challenge will take place and how the outcome will be evaluated, just be aware that this rule might be applied in the near future!)
  • Trialists or challenged Members might be exceptionally invited to an official raid in place of other mid- or low-ranked player in case an evaluation is in progress and no slots are available.

3. Member Rules

(3.1) Guild members need to be mature (we are not setting a minimum age in stone though). Childish acts are not acceptable.
(3.2) Every member willing to raid should decide a main class and a role when joining the guild:

  • class, role and spec have to be compatible with the guild's needs and might change according to the Council will;
  • class and role changes proposed by members must not be frequent and must be accepted by the Council;
  • progress raids will always demand main characters unless the Council asks some member to bring an appropriately-geared alt;
  • the raid leader could ask for a role/spec change as required by the encounter.

(3.3) We expect the following conduct from our guild mates:

  • Scheduled raids are announced on the in-game calendar. Players not accepting an invitation have to decline it and must post on forum about their absence.
  • Absences should be announced in reasonable advance, and motivated. Any reason may be legit, but frequency and motivations of absences will be taken into account for updating ranks and status of players.
  • Raid performance is expected to be top-notch from everyone, even from Soldiers. In order to tune-up your main character, we recommended you to visit Elitist Jerks, Icy Veins and Ask Mr. Robot. Not being aware of some important information on those sites regarding your own class/spec is not acceptable. We expect guild members to take care of a number of aspects:

  • players are required to learn perfectly how to play the spec of their class that is considered best for a given patch by simulationcraft.org;
  • gear must be fully gemmed, reforged and enchanted - less than top-notch tuning is not acceptable;
  • 3 or more flasks are required for the whole duration of the raid session, and must be brought by players of any class and role;
  • food is provided by the guild - max food, though, must be brought individually and is required for important pulls and recommended in general;
  • pre-potting and potting is mandatory for important pulls and is in general recommended for everyone;
  • our preferred website for boss tactics is http://www.icy-veins.com: players, new and old, should have at least a general knowledge of newly-encountered bosses and a deep knowledge of bosses in farm status;
  • wipe recovery should be fast, expecting to be resurrected is in general not acceptable.

[*] Arriving at the scheduled raid start time is mandatory. Being often late of leaving the raid before end time affects a player's rank and status.
[*] When raid breaks are scheduled we expect players to be back perfectly in time. Interruptions due to non-urgent activities are not acceptable.[/list]

(3.4) Outside of official raids any kind of WoW activity is allowed and encouraged (PvP, challenges, vintage raids, dailies).

4. Looting Rules

(4.1) In every official raid, a Counselor will be set as master looter with rare threshold (unless some rare items will be considered strategically important for the guild).
(4.2) For main spec we apply a round-robin loot system based on priority bands as of (2.3):

  • Drops will be fairly assigned by the master looter according to a round-robin rotation among peer-ranked members following higher-to-lower priority as of (2.3); only main specs of players who need the given item are taken into account.
  • The loot history is recorded and logged by the master looter itself for the whole raid season.
  • A drop is assigned according to the following algorithm:

  • players with higher priority according to table in (2.3) are selected among those players who declared to need that drop;
  • within this subset of needing players, the player who least recently looted something for his/her main spec is the candidate looter;
  • in case the candidate looter does not need the item, he/she is taken off the subset and selection is performed again;
  • in case the candidate looter already has an item of same item level for that slot, it is considered a minor improvement and is subject to rules for off-spec looting as of (4.3) except that it will be recorded;
(4.3) In case no player needs for main spec, players with a proper off-spec will be let roll for the item; such loots will in general not be recorded by the master looter, unless they are main spec minor improvements as of (4.2)
(4.4) BoE drops will be assigned as if they were BoP items in case one or more players need for main spec; else the Council can choose whether to keep the item for sale and put the income into the guild bank or raid roll the item.
(4.5) Profession patterns will be kept for guild members and will be assigned by the Council.
(4.6) The council has the right to undo any of the above rules and assign loot to its own judgment (for the sake of the guild balance or for awarding deserving members). The reassignment will be explained but will not be arguable. We ask all members to be trustful to the Council, which will usually have a broader vision of the picture and is made by selected people.
(4.7) When one or more PUGgers are in raid, contenders will roll for initially assigning an item to either a guild or a non-guild player, then all looting rules regularly apply among guild members in case the roll was won by a guild member.

5. Bank Rules

(5.1) All gold earn in the guild bank will be spent for the guild benefit. The bank will cover costs regarding food banquets and other special occasions signaled by the Council.
(5.2) There are a couple of guild bank tabs that are free for all. However:

  • to donate goods will not grant any special benefit regarding the player status in the guild;
  • to put something there is any individual's choice;
  • only few items will be allowed to be taken per day and the Council will wisefully judge each case accordingly;
  • abuses are not acceptable.

6. Raid Schedule

(6.1) Official raids are held every Monday and Thursday, from 21:15 to 24:00.

  • Under normal conditions (full guild group, no server queues, etc.) the first pull is scheduled for 21:30.
  • All members need to be logged at 21:15 for raid invites; and ready (repaired, specced and zoned) for 21:30.
  • If the raid leader promotes a votation for continuing the raid due to special reasons, 00:30 is a hard time limit anyway: we'll never expect members to stay longer. Raids will nearly always end at 24:00, though.
  • The raid might end prematurely due to a number of emotional and contextual reasons (e.g. if a new untried boss is reached at 23:40 and starting a try-and-wipe session would be too stressful or if the raid morale is not high enough to go on at a such late time in the night).

(6.2) Unofficial raids might be scheduled on the guild calendar and supported by the guild.

  • Attendance is not mandatory and both invitation and looting rules are not subject to the rank system.
  • Tuesdays, Wednesdays and even weekend evenings or afternoons are candidate days for such unofficial raid sessions, the start and end time being neither strict or preset.
  • High ranks are nonetheless demanded to arrange their instance saves properly in order to be fully available and aligned on official raid days.

(6.3) On non-raid days any kind of social activity could be arranged and all members can decided to join or not anytime. We especially welcome:

  • PUGged raid with alts
  • PvP (many of us love arena and rated batteground)
  • Achievement runs
  • Vintage content runs

Please take your time to reason about the above rules, as joining the guild means to accept them all.

Last modified by Aliel at 06/08/2013 10:51.
Originally created at 20/01/2011 21:23.
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